Season 2

Season 2 is a rewrite of my Minecraft mods. All Season 2 mods are developed and tested together, at the same time, in the same codebase.

During Season 1 (2018-2025), I developed all my mods separately. This made it difficult to start new projects, annoying to port projects between Minecraft versions, error-prone to maintain code shared between multiple projects, and switching between projects sometimes required long waiting periods as the development tooling got its act together. This factors combined caused me to burn out of Minecraft modding.

During Season 2 (2025-?), I aim to address these problems with new development tooling, such as the poorly-titled project sanity.

Scope

Season 2 includes:

Modder Name Lib

As part of project sanity, I have decided to use a library mod to reduce development time and cut down on duplicate copies of the things I keep cut-pasting between projects. You probably do not need to download Modder Name Lib separately. Modder Name Lib is included in all mods that use it, using the “jar-in-jar” systems in Fabric, Forge, and NeoForge.

If you manually download it, modloaders will (probably!) prefer to load the version you installed instead of the bundled copies in each of the mods. Could be useful when debugging a problem.

It is called “Modder Name Lib” because a “moddernamelib” is a derisive term for “libraries only intended to be used by their creator”.

Identification

Season 1 mods have a small version number (like 2.1 or something) and if the mod has a logo visible in-game, it is probably a hand-drawn logo.

Season 2 mods have a large version number equal to the date they were released (such as 2025.08.21), and the mod has a monospace-font icon with a colored triangle in the lower-right.

Changelog

v2026.08.29

I rewrote the ENTIRE build system; all of my mods are now built with a new build pipeline that’s faster and clearer than before. Kinda proud of it but I also want to push out a build to make extra sure nothing has broken in the meantime.

ModderNameLib

Crowmap

Rebind Narrator

Packages

v2026.08.07

ModderNameLib

No changes; just uploading because a version of ModderNameLib with this version exists in Packages 1.21.1, which did get a release today, and I want you to be able to find it standalone if you need it. (The woes of date-based versioning.)

Packages

v2026.07.18

ModderNameLib

Packages

v2025.12.23

ModderNameLib

Packages

Rebind Narrator

Crowmap

v2025.11.13

(Only ModderNameLib and Crowmap were released.)

ModderNameLib

Crowmap

v2025.10.21

ModderNameLib

Packages

Crowmap

Rebind Narrator

v2025.09.12

ModderNameLib

Packages

v2025.09.11

ModderNameLib

Packages

v2025.08.21

This is a test release of mods created with my new modding pipeline. Please report any bugs/crashes.

Crowmap

Rebind Narrator

This isn’t strictly needed on Neoforge, because you’ve always been able to configure key modifiers through the Neoforge keybindings screen.

Packages

On NeoForge, enable the “NeoForge Light Pipeline” in Mods -> NeoForge -> Client settings -> NeoForge Light Pipeline. This will improve the apperance of the Package Crafter.

On Fabric 1.20.1, if you have Sodium remember to install Indium. No longer necessary as of Sodium for 1.21.1.