Why you shouldn’t use ChatGPT to diagnose Minecraft errors

Scenario: We have two users.

User A is having trouble with Patchouli and sends their crash report to a discord support channel. I will spare you the full crashlog, but the critical part is this:

[02abr2025 17:54:48.537] [Worker-Main-5/ERROR] [net.neoforged.fml.ModContainer/LOADING]: Caught exception during event FMLCommonSetupEvent dispatch for modid patchouli
java.lang.ExceptionInInitializerError: null
    at TRANSFORMER/patchouli@1.21-88-NEOFORGE/vazkii.patchouli.common.book.BookRegistry.init(BookRegistry.java:42) ~[?:?]
    
    (...bunch of text...)
    
Caused by: java.lang.IllegalStateException: There should be exactly one IXplatAbstractions implementation on the classpath. Found: []
    at TRANSFORMER/patchouli@1.21-88-NEOFORGE/vazkii.patchouli.xplat.IXplatAbstractions.find(IXplatAbstractions.java:51) ~[?:?]
    at TRANSFORMER/patchouli@1.21-88-NEOFORGE/vazkii.patchouli.xplat.IXplatAbstractions.<clinit>(IXplatAbstractions.java:45) ~[?:?]
    ... 15 more

This is a genuine problem with Patchouli booting - it’s not able to find the platform-specific support code. There is an open issue about it; we don’t really know what causes it yet. Something is breaking the ServiceLoader it uses within IXplatAbstractions#find? That shouldn’t ever happen.

Anyway, user B shows up and pastes this wall-of-text into the discord channel. It is clearly generated with ChatGPT, something they later admit to.

Click to show it

The log reveals that your Minecraft client crashed due to issues with mods not loading properly. Here are the key problems:

1. Broken Mod State

Repeated lines like this show up:

Cowardly refusing to send event [...] to a broken mod state

This means NeoForge (mod loader) is identifying one or more mods as broken and is refusing to initialize events like TextureAtlasStitchedEvent, EntityRenderersEvent$CreateSkullModels, etc. These are important for rendering textures and models.

2. Shader Issue

Shader rendertype_entity_translucent_emissive could not find sampler named Sampler2

This indicates a missing or improperly configured shader. This could be from a mod with custom shaders.

3. Crash Report

[Render thread/FATAL] [...] Crash report saved to [...]\crash-2025-04-02_17.55.01-fml.txt

This confirms a full crash occurred during the render thread’s attempt to load or render assets.

Likely Causes

What You Can Do

  1. Check crash report file: Located at
C:\Users\???\AppData\Roaming\.minecraft\crash-reports\crash-2025-04-02_17.55.01-fml.txt
  1. Update all mods: Make sure they’re compatible with your version of Minecraft and NeoForge.
  2. Narrow down the cause: Temporarily remove mods and reintroduce them one by one to isolate the issue.

Here it is again with my comments interspersed.

1. Broken Mod State

Repeated lines like this show up:

Cowardly refusing to send event [...] to a broken mod state

This means NeoForge (mod loader) is identifying one or more mods as broken and is refusing to initialize events like TextureAtlasStitchedEvent, EntityRenderersEvent$CreateSkullModels, etc. These are important for rendering textures and models.

These are important for everything, including bringing up the game in the first place. Textures and models are only one component of that.

The only reason Forge (and Neo) do this “refusing to send event” dance in the first place is to boot enough of the game to display the error in the Minecraft GUI. I don’t like that it does this – as anyone who’s encountered a crash before knows, half the time it just displays something like InvocationTargetException: null or whatever which isn’t the actual cause of the problem.

When you see these “cowardly refusing to send event to …” lines, the best thing to do is look above them because the instigating problem will always be before them.

2. Shader Issue

Shader rendertype_entity_translucent_emissive could not find sampler named Sampler2

This indicates a missing or improperly configured shader. This could be from a mod with custom shaders.

This happens in vanilla, LMFAO, and doesn’t mean anything. The shader is from vanilla. This is a complete red herring.

3. Crash Report

[Render thread/FATAL] [...] Crash report saved to [...]\crash-2025-04-02_17.55.01-fml.txt

This confirms a full crash occurred during the render thread’s attempt to load or render assets.

But the person seeking help already knew this, because that’s the crash report they uploaded to Discord in the first place.

Also, here we see the AI starting to go off on a weird tangent about “the render thread”…

Likely Causes

…for an issue that has absolutely to do with “the render pipeline”.

The main Minecraft client thread just happens to be called “Render thread”. It does rendering, sure, but also does other stuff. Much of the initial game-boot process happens on “the render thread”. So just because a thread named “Render thread” crashed doesn’t mean something is wrong with specifically rendering.

Oh, and the thread that crashed was Worker-Main-5, not the render thread. There were a bunch of unrelated, non-crashing “render thread” problems in the log, though?

“some mods may not work well with others”: Here we finally have some actual advice, although it’s extremely generic and probably something you already knew.

“or with your game version”: NeoForge would error about that before getting this far in the mod loading process, of course.

Only technically correct. A lot of shit happens during “resource loading” other than animations/textures/shaders.

What You Can Do

  1. Check crash report file: Located at
C:\Users\???\AppData\Roaming\.minecraft\crash-reports\crash-2025-04-02_17.55.01-fml.txt

Again, this is already the file that the user uploaded.

  1. Update all mods: Make sure they’re compatible with your version of Minecraft and NeoForge.
  2. Narrow down the cause: Temporarily remove mods and reintroduce them one by one to isolate the issue.

More generic broadly-applicable advice.

Takeaways

However, the general advice it gives isn’t too terrible?

It’s just – you don’t need an AI to tell you that, given that it applies to literally every Minecraft problem, and half of all non-Minecraft tech support problems too.